Difference between revisions of "Itemdash"
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− | + | An itemdash is done by starting a dash on the same frame you use an item (by pressing {{B|Y|+|A}} on the same frame). | |
− | This | + | This will have different effects depending on which item you currently have equipped. |
− | + | {{#ev:youtube|QCNPrBa01x4|560}} | |
− | + | == Boomdash == | |
+ | Itemdashing with the [[Boomerang]] will activate the boomerang on the same frame that your dash starts (32f after you hit {{B|Y|+|A}}). | ||
− | + | If combined with hitting a different direction on your dpad from the one Link's facing, you can make the boomerang go one way, while Link dashes another. This also works for diagonal inputs. | |
− | Hammerdash allows you to dash through pots or | + | An application of this can be found in [[Tower_of_Hera#Flying_tiles_room|Tower of Hera (Flying tiles room)]]. |
+ | |||
+ | == Hookdash == | ||
+ | |||
+ | By performing a hookdash, you will arm [[Superspeed]]. Link will still shoot out his hook. | ||
+ | |||
+ | This is a trick often used while climbing ladders, since | ||
+ | # The hook will not travel far, making the animation quite fast | ||
+ | # You're already on a ladder, making superspeed easy to get. | ||
+ | |||
+ | == Medalliondash == | ||
+ | |||
+ | Similar to hookdash, this will activate the medallion as if you just pressed {{B|Y}}, but coming out of the medallion's animation, [[Superspeed]] will be armed. | ||
+ | |||
+ | == Hammerdash == | ||
+ | |||
+ | If Link has a sword equipped, Hammerdash allows you to dash through multiple pots or pegs during the same dash, like demonstrated in the picture below. | ||
[[File:Hammerdash.png]] | [[File:Hammerdash.png]] | ||
+ | == Flutedash == | ||
− | + | There are certain situations where the flute will be on a cooldown: | |
+ | # Right after activating the flute in Kakariko Village. | ||
+ | # Right after having used the flute. | ||
− | + | By performing a flutedash in this situation, you will bypass the cooldown, and be able to use the flute faster than normally. | |
− | + | == Netdash == | |
+ | By netdashing into a pile of rock or in a tree that contains a fairy, you will automatically pick up the fairy, and also avoid bonking. | ||
− | + | [[File:Netdash.png]] | |
− | |||
− | |||
− | + | == Other ones == | |
+ | Other itemdashes like [[Fire Rod]], [[Ice Rod]], [[Cane of Somaria]] or [[Cane of Byrna]] will delay the initial animation until after you stop the dash. This can enable you to dash earlier than what you normally would, but does not save frames in itself, since the animation is just delayed. | ||
− | + | Itemdashing with [[Magic Cape]] however does save frames, since the animation of putting on the cape will be completely skipped. It will also bypass a cooldown that you get after switching your Inventory item to Magic Cape (you usually have to wait around a second before it can be used, for unknown reasons). | |
− | + | [[Category:Minor Glitches]] |
Latest revision as of 20:12, 28 December 2019
An itemdash is done by starting a dash on the same frame you use an item (by pressing
on the same frame).This will have different effects depending on which item you currently have equipped.
Boomdash
Itemdashing with the Boomerang will activate the boomerang on the same frame that your dash starts (32f after you hit ).
If combined with hitting a different direction on your dpad from the one Link's facing, you can make the boomerang go one way, while Link dashes another. This also works for diagonal inputs.
An application of this can be found in Tower of Hera (Flying tiles room).
Hookdash
By performing a hookdash, you will arm Superspeed. Link will still shoot out his hook.
This is a trick often used while climbing ladders, since
- The hook will not travel far, making the animation quite fast
- You're already on a ladder, making superspeed easy to get.
Medalliondash
Similar to hookdash, this will activate the medallion as if you just pressed Superspeed will be armed.
, but coming out of the medallion's animation,Hammerdash
If Link has a sword equipped, Hammerdash allows you to dash through multiple pots or pegs during the same dash, like demonstrated in the picture below.
Flutedash
There are certain situations where the flute will be on a cooldown:
- Right after activating the flute in Kakariko Village.
- Right after having used the flute.
By performing a flutedash in this situation, you will bypass the cooldown, and be able to use the flute faster than normally.
Netdash
By netdashing into a pile of rock or in a tree that contains a fairy, you will automatically pick up the fairy, and also avoid bonking.
Other ones
Other itemdashes like Fire Rod, Ice Rod, Cane of Somaria or Cane of Byrna will delay the initial animation until after you stop the dash. This can enable you to dash earlier than what you normally would, but does not save frames in itself, since the animation is just delayed.
Itemdashing with Magic Cape however does save frames, since the animation of putting on the cape will be completely skipped. It will also bypass a cooldown that you get after switching your Inventory item to Magic Cape (you usually have to wait around a second before it can be used, for unknown reasons).