Deathhole

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Revision as of 04:02, 11 May 2021 by Released (talk | contribs) (Palace of Darkness)
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Deathhole is a Major Glitch to abuse the mechanics of death, falling, and screen transitions at the same time.

Loose Explanation / Info

When Link falls into a room and dies at the same time, the game will believe Link has transitioned even though he is not physically moved to the room below. This makes the glitch a class of Transition Corrpution. Data from the room below will be loaded into Link's current room, changing chest contents, pit destinations, key doors, transition destinations, etc.

The fairy revive that plays out is the result of a submode conflict. If Link hasn't died or used the map at any point in the run, the screen will be black until a new transition is activated.

If a deathhole is performed on a pit that damages the player, the game will crash. If a slot0 Bomb is used to deathhole (Bombs default to slot1; basically don't place 2 bombs on screen at the same time and use the 2nd to deathhole), the game will crash.

Deathhole is a glitch unique to the Japanese 1.0 version.

Applications

Palace of Darkness

  • Get down to one heart or less
  • Position yourself at the right pixel, might use the sword as visual cue
  • Execute an itemdash (Y+A) with the Bomb equipped
  • Walk straight down and slash once
  • If done correctly, you will be revived and the fairy theme will play.
  • The key door in the basement will be opened if the door in the big key chest room is]
  • Item-Menu turn black