Difference between revisions of "Any%"
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{{Category | {{Category | ||
− | |name=Any% | + | | name = Any% |
− | | | + | | srcsection = Major_Glitches |
− | | | + | | srccategory = any |
− | |rule_sq=1 | + | | rule_sq = 1 |
− | |rule_eg=1 | + | | rule_oob = 1 |
− | | | + | | rule_eg = 1 |
− | | | + | | rule_dg = 1 |
+ | | rule_ww = 1 | ||
}} | }} | ||
− | + | = WR Route = | |
− | + | The optimal route for this category is as follows, from Xelna's notes. For reference, [https://www.twitch.tv/videos/532040172 fsg's console run. ] | |
− | + | A quick explanation video by Thunderbolt about the inputs used for his WR run on Switch: https://www.youtube.com/watch?v=KzUASO8LZno | |
+ | A more indepth tutorial by Meowski: https://www.twitch.tv/videos/1990821381 | ||
+ | Another older video tutorial using a Human Theory TAS to explain the inputs described below: https://www.youtube.com/watch?v=L2P2IoqvL3g<br /> | ||
+ | ''(NOTE: This particular tutorial uses the old 1 frame clip method and does not go over citrus inside the cave)'' | ||
+ | |||
+ | ==1st part: The clip North-East of Link's house== | ||
+ | |||
+ | |||
+ | Position yourself at the corner north east of Link's house. | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | ^> + v> (x4) All for 1 frame | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | ^> for 2-5 frames | ||
+ | |||
+ | FOLLOWED BY... | ||
+ | |||
+ | v> for 1 frame (no more) | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Go slightly ^ and start walking < | ||
+ | |||
+ | Link will jump off a ledge... | ||
+ | |||
+ | Keep walking < like in the video | ||
+ | |||
+ | |||
+ | ==2nd part: After the screen transition== | ||
+ | |||
+ | <v for 1 frame | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Hold ^ until Link jumps in the water | ||
+ | |||
+ | Wait until he respawns then go < a little | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Walk ^ and slightly < | ||
+ | |||
+ | When Link gets covered by the trees, start walking v | ||
+ | |||
+ | Enter the cave | ||
+ | |||
+ | Make sure you scroll the screen down enough to avoid a painfully slow cave transition | ||
+ | |||
+ | |||
+ | ==3rd part: Exploration Glitch from inside the cave== | ||
+ | |||
+ | '''NOTE: There is a different version of the following clip which requires less frame perfect inputs. See [[Citrus_clip|the Citrus clip page for the inputs]]. Simply tap < along the slope to find the starting coordinate (OR SOMEONE CAN PUT THEM RIGHT HERE)''' | ||
+ | |||
+ | ==== Outdated 1f clip inputs ==== | ||
+ | |||
+ | Hold <v into the corner to position Link | ||
+ | |||
+ | ONCE INTO POSITION... | ||
+ | |||
+ | <^ + v (x6) | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Hold < until Link can't move any further | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | <^ until Link is lined up with the 2nd little bump sticking out of the diagonal wall | ||
+ | |||
+ | FROM THERE... | ||
+ | |||
+ | Hold <v into Exploration Glitch | ||
+ | |||
+ | Keep <v held down all the way until the Hyrule Castle music starts playing | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Hold < until the Ganon music starts playing | ||
+ | |||
+ | THEN... | ||
+ | |||
+ | Hold ^ all the way to the Triforce room | ||
+ | |||
+ | |||
+ | The End | ||
+ | |||
+ | = Swim Route = | ||
+ | The swim route is a much easier and more beginner friendly route while only being ~5 seconds slower than the WR route. Video tutorial by SiriusCord: https://youtu.be/-DM_hiHUQag | ||
{{ List_of_categories }} | {{ List_of_categories }} |
Latest revision as of 00:23, 27 January 2024
Leaderboards | SRC |
---|---|
World Record | n/a until fixed |
Rules | |
Splits | [[:File:|LiveSplit file]] |
Contents
WR Route
The optimal route for this category is as follows, from Xelna's notes. For reference, fsg's console run.
A quick explanation video by Thunderbolt about the inputs used for his WR run on Switch: https://www.youtube.com/watch?v=KzUASO8LZno
A more indepth tutorial by Meowski: https://www.twitch.tv/videos/1990821381
Another older video tutorial using a Human Theory TAS to explain the inputs described below: https://www.youtube.com/watch?v=L2P2IoqvL3g
(NOTE: This particular tutorial uses the old 1 frame clip method and does not go over citrus inside the cave)
1st part: The clip North-East of Link's house
Position yourself at the corner north east of Link's house.
THEN...
^> + v> (x4) All for 1 frame
THEN...
^> for 2-5 frames
FOLLOWED BY...
v> for 1 frame (no more)
THEN...
Go slightly ^ and start walking <
Link will jump off a ledge...
Keep walking < like in the video
2nd part: After the screen transition
<v for 1 frame
THEN...
Hold ^ until Link jumps in the water
Wait until he respawns then go < a little
THEN...
Walk ^ and slightly <
When Link gets covered by the trees, start walking v
Enter the cave
Make sure you scroll the screen down enough to avoid a painfully slow cave transition
3rd part: Exploration Glitch from inside the cave
NOTE: There is a different version of the following clip which requires less frame perfect inputs. See the Citrus clip page for the inputs. Simply tap < along the slope to find the starting coordinate (OR SOMEONE CAN PUT THEM RIGHT HERE)
Outdated 1f clip inputs
Hold <v into the corner to position Link
ONCE INTO POSITION...
<^ + v (x6)
THEN...
Hold < until Link can't move any further
THEN...
<^ until Link is lined up with the 2nd little bump sticking out of the diagonal wall
FROM THERE...
Hold <v into Exploration Glitch
Keep <v held down all the way until the Hyrule Castle music starts playing
THEN...
Hold < until the Ganon music starts playing
THEN...
Hold ^ all the way to the Triforce room
The End
Swim Route
The swim route is a much easier and more beginner friendly route while only being ~5 seconds slower than the WR route. Video tutorial by SiriusCord: https://youtu.be/-DM_hiHUQag