Difference between revisions of "Kholdstare"
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{{Boss | {{Boss | ||
− | | name=Kholdstare | + | | name = Kholdstare |
− | | hp=64 (big ice block) | + | | image = Kholdstare.png |
− | | location=[[Ice Palace]] | + | | hp = 64 (big ice block)<br />64 (each eyeball) |
− | | prev_boss=[[Blind]] | + | | location = [[Ice Palace]] |
− | | next_boss=[[Vitreous]] | + | | prev_boss = [[Blind]] |
+ | | next_boss = [[Vitreous]] | ||
}} | }} | ||
Revision as of 13:36, 7 January 2017
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This is Kholdstare.
He is cold,
but fluffy.
Contents
Phases
Big ice-block phase
Falling ice hits your head for 2/1/0.5
Three eyeballs phase
Eyeballs cuddle you for 4/3/2
Strategy
The falling ice is manipulatable in the sense that if you do exactly the same thing, the ice will fall in exactly the same way every time. Notice how all three players move in their own, very particular way after the final Fire Rod shot. Memorizing a precise movement path allows you to routinely avoid every falling ice block during both phases while not wasting any time inbetween attacks. Find visual cues for every step you take and get used to the rhythm that is required to shoot the Fire Rod, perform the pokedashes and/or slash the eyeballs.
Fire Rod in phase one
The Fire Rod allows only two shots on the screen at the same time and you fall into the room far enough away from the boss for this to matter. The closer you are to the ice, the faster you can shoot. Start moving towards Kholdstare immediately and fire at the same time, while spacing out your shots enough to never fire any blanks. Find a rhythm that allows you to melt the big ice block before the first falling ice hits the ground. This is important to find a consistent movement path, that helps you keep the whole fight under control. It is also advisable to find a backup "route" in case you mess up the timing. Note that the big ice block is harmless, it cannot damage you even if you touch it.
Spin attack to position the eyeballs
Use the movement that is necessary to dodge falling ice as a setup to time your spin attack. If you always walk a set distance away from the eyeballs and start charging your sword in the same position, you can develop a timing that allows you to release your spin the moment you arrive at the center and land a hit at the earliest possible moment. Your exact positioning is crucial when performing the spin attack, because it affects the angle at which you knock back the eyeballs. An angle that is too steep (too far left) will cause the eyeballs to spread out immediately, while a very low angle (too far right) will position them too far away from you to reach them in time before they start moving. Find a good middle ground and a precise visual cue and be aware that there is multiple viable positions the eyeballs can land in, which might require you to adjust your following movements slightly.
Tempered sword strategies in phase two
- spin attack (16) + pokedash (8) + pokedash (8) + double spin (32)
- spin attack (16) + pokedash (8) + double spin (32) + slash (8)
For Link to keep his sword held out after a pokedash, you need to hold down the A button for at least 10 frames. The double spin needs to be performed in a very precise (both horizontally and vertically) position to land both hits AND not get hit by falling ice. You can use the start menu and switch to the next item that is required after the dungeon for a small pause to confirm if the double spin hit correctly. Be ready to use additional slashes when things go wrong.
- spin attack (16) + six slashes (6*8=48)
Kholdstare can be damaged every 30 frames. Space out your slashes and use the time inbetween to adjust your position if necessary (to aim your slashes and dodge ice). Some people find moving back and forth helpful to keep up the rhythm.