Difference between revisions of "Moldorm"

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m (added short paste from Discord about AI patterns)
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Placeholder text ..
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= Phases =
 +
 
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TODO: Need to verify this by testing in emulator.
 +
 
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'''General'''
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* Moldorm will do the following repeating pattern: Walk straight -> Rotate -> Walk straight -> Rotate -> Lunge at Player.
 +
* If you hit Moldorm during one of these phases, he will go on to the next one when he's not stunned anymore.
 +
: The next phase always lasts for 64 frames after being stunned.
 +
* If he hits an edge or a wall, his direction will change to the opposite, but it will keep rotating the same as it was (if it was).
 +
* When below 4 hp, the AI works exactly the same, but the speeds are increased (with around 33% - it depends on the exact direction he is facing).
 +
 
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'''Walk straight'''
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No rotation happens here. Moldorm keeps moving in the same direction.
 +
 
 +
* Upon entering the screen, he will walk for TODO frames.
 +
* After a Rotate, he will walk for 15-23 frames.
 +
* After a Lunge, he will walk for 48 frames.
 +
 
 +
'''Rotate'''
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 +
Rotates either clockwise or anti-clockwise (completely random) in one direction for 31 to 63 frames.
 +
 
 +
'''Lunge at Player'''
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 +
* If he's not facing Link already, he will change direction towards Link by 22.5 degrees every frame, until he's facing Link.
 +
* When he's facing Link, it jumps to the "Walk straight" phase for 0x30 frames.
  
 
= Strategy =
 
= Strategy =
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Summary for a good fight:
 
Summary for a good fight:
  
* Only the head from Moldorm can hit you
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* Only the head from Moldorm can hit you.
* You can only hurt him on the end of his tail
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* You can only hurt him on the end of his tail.
* Always load your sword for a spin, it will save you from getting hit
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* Two main methods for getting early hits:
* Always press against the direction of the gap, to get a chance to not fall down
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*# Load your sword in between hits, stand a few tiles from it, and time a dash onto his tail, hitting it just as it gets vulnerable.
* Use the dash to hit Moldorm on the tail
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*: This is usually best to do horizontally, since there is a smaller chance you will get hit if his head walks towards you.
* The level 1 sword needs 6 hits to defeat him
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*# Stand behind Moldorm and move along the path the head takes.
* The level 3 sword needs 3 hits to defeat him
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*: Example: If he's facing left, and starts moving clockwise, you will follow him < then ^ and slash his tail v.
* The hammer needs 3 hits to defeat him
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*# If you're a beginner, you could try to stand in the bottom center, with your sword loaded upwards for the entire fight. This is slower, but some people find it easier when learning the fight initially.
 +
*: If Moldorm is near an edge/wall, you might want to do method 1, since his movement will be hard to predict if he hits the edge/wall.
 +
* For the last hit, when he starts moving fast, most people try to kill him with a dash.
 +
: The perfect method to safely dash through him is to stand far away and diagonally from Moldorm, with your sword loaded and pointing towards him, and then wait for his Lunge attack. Once he lunges towards you, you can move away from his path (cardinally) and start a dash.
 +
* See the description of his phases above to understand what he will do after you stun him.
 +
: For example, if you hit him while he's lunging towards Link, he will always respond by rotating for 64 frames.
 +
* The level 1 sword needs 6 hits to defeat him.
 +
* The level 3 sword needs 3 hits to defeat him.
 +
* The hammer needs 3 hits to defeat him.
  
 
= External resources =
 
= External resources =
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* [https://youtu.be/CYF5JuhWYLE?t=1h58m18s Andy's NMG Tutorial]
 
* [https://youtu.be/CYF5JuhWYLE?t=1h58m18s Andy's NMG Tutorial]
 
* [https://www.twitch.tv/runnerwatcher/v/41763607?t=01h58m25s Runnerwatcher's NMG Tutorial]
 
* [https://www.twitch.tv/runnerwatcher/v/41763607?t=01h58m25s Runnerwatcher's NMG Tutorial]
 
 
* [https://pastebin.com/D9AhrwwS A little info on Moldorm's AI]
 
* [https://pastebin.com/D9AhrwwS A little info on Moldorm's AI]
  
 
{{ List_of_bosses }}
 
{{ List_of_bosses }}

Revision as of 19:56, 21 August 2017

Lua error in Module:Infobox_Boss at line 25: attempt to index field 'id' (a nil value).

Phases

TODO: Need to verify this by testing in emulator.

General

  • Moldorm will do the following repeating pattern: Walk straight -> Rotate -> Walk straight -> Rotate -> Lunge at Player.
  • If you hit Moldorm during one of these phases, he will go on to the next one when he's not stunned anymore.
The next phase always lasts for 64 frames after being stunned.
  • If he hits an edge or a wall, his direction will change to the opposite, but it will keep rotating the same as it was (if it was).
  • When below 4 hp, the AI works exactly the same, but the speeds are increased (with around 33% - it depends on the exact direction he is facing).

Walk straight

No rotation happens here. Moldorm keeps moving in the same direction.

  • Upon entering the screen, he will walk for TODO frames.
  • After a Rotate, he will walk for 15-23 frames.
  • After a Lunge, he will walk for 48 frames.

Rotate

Rotates either clockwise or anti-clockwise (completely random) in one direction for 31 to 63 frames.

Lunge at Player

  • If he's not facing Link already, he will change direction towards Link by 22.5 degrees every frame, until he's facing Link.
  • When he's facing Link, it jumps to the "Walk straight" phase for 0x30 frames.

Strategy

Summary for a good fight:

  • Only the head from Moldorm can hit you.
  • You can only hurt him on the end of his tail.
  • Two main methods for getting early hits:
    1. Load your sword in between hits, stand a few tiles from it, and time a dash onto his tail, hitting it just as it gets vulnerable.
    This is usually best to do horizontally, since there is a smaller chance you will get hit if his head walks towards you.
    1. Stand behind Moldorm and move along the path the head takes.
    Example: If he's facing left, and starts moving clockwise, you will follow him < then ^ and slash his tail v.
    1. If you're a beginner, you could try to stand in the bottom center, with your sword loaded upwards for the entire fight. This is slower, but some people find it easier when learning the fight initially.
    If Moldorm is near an edge/wall, you might want to do method 1, since his movement will be hard to predict if he hits the edge/wall.
  • For the last hit, when he starts moving fast, most people try to kill him with a dash.
The perfect method to safely dash through him is to stand far away and diagonally from Moldorm, with your sword loaded and pointing towards him, and then wait for his Lunge attack. Once he lunges towards you, you can move away from his path (cardinally) and start a dash.
  • See the description of his phases above to understand what he will do after you stun him.
For example, if you hit him while he's lunging towards Link, he will always respond by rotating for 64 frames.
  • The level 1 sword needs 6 hits to defeat him.
  • The level 3 sword needs 3 hits to defeat him.
  • The hammer needs 3 hits to defeat him.

External resources