Ice Palace

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Ice Palace
Ice Palace.png
Boss Kholdstare
Dungeon item Blue Mail
Previous dungeon Thieves' Town
Next dungeon Misery Mire

Any% NMG

Castle Gate

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Ice 2

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Pengator Switch Room

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Bombable Floor

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Stalfos Knights

If you enter the room with only one bomb, you need to delay dropping the bomb until you collected the new one from under the pot or the game will auto-switch you to the next item and you have to menu again.

Drop the bomb on your way up immediately after you throw the pot, then keep walking slightly past it to trigger the upper Stalfos Knight. Once you reach the bottom wall, throw the pot up as soon as the lower Stalfos Knight hits the ground. You can start your dash as soon the lower skeleton's skull falls to the floor. File

Moving Floor

When you enter this room your eyes need to be set on the two jellies and the direction the floor is moving in. With sword beams you can kill the key-jelly early and take intentional damage from the spikes to set up a dash through the entire room. The jellies' movement is random and aiming beams to hit the correct jelly can be tricky on the moving floor. Depending on the direction the floor is moving in and the positioning of the jellies, you'll have to decide on the fly if you want to take damage or try maneuvering through the room manually. Improvise!

Walk of Good RNG

Usually the floor changes direction at just the wrong moment and a jelly starts sparking 1 frame before you hit it. File

Dash with Right-Moving Floor

While invulnerable you can just walk against the spikes to set up the dash through the middle. File

Dash with Left-Moving Floor

Hold up-right into the left side of a spike to get boosted like this. File

  • Even without beams it can still be a good idea to walk into the spike and dash when the floor is moving right, because walking against the conveyor is just so slow.
  • The black Babusu enemies deal two hearts of damage, so sometimes it might be a better idea to walk into a spike or jelly to take less damage and avoid getting hit by them.
  • The exit door and moving floor don't work too well together. Prepare to get stuck and wiggle your way outta there.
  • If you messed up the jelly room earlier, remember that the crystal switch needs to be set to blue.
  • The floor starts moving when you enter the previous room, so if you savestate in front of the door you will always get the same initial floor movement. Practice both rooms together for best results.

Ice Palace Bomb Jump

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Pengator Spin Room

It's useful to get in the habit of slashing down when you enter the room (just press B without any D-pad input), because sometimes you will have beams and you don't want to accidentally hit a Pengator and mess up the line. Missing one guy can quickly cost something like three seconds.

Easy9'37

As long as you are sliding down during the spin attack you will hit all enemies. Easy if you take it slow, plus you get all the drops. File

Fast8'02

Find a visual cue for when to start holding diagonal. Release the spin as early as possible. Keep holding down-left until the spin attack has started. File

Lonely Firebar

Hammer-slide4'21

Step a little into the room before the first hammer. When changing directions make sure to hold the new direction before the attack animation is over. Once you start moving diagonally, only hold diagonals for the rest of the way. File

Block Switch

Nmg-ice-blockswitch.png

There are two ways to catastrophically mess this room up, resulting in a locked door in front of you. The only way to open it then is to go back upstairs and return to reset the room completely.

Pushing the block in the wrong direction and putting it out of range of the switch.
You can only push the block once. Trying to never press left on the D-pad in this room can be a good idea. Only tap up, then push down until the block moves, then right immediately and start a dash down.
Toggling the switch twice with the block in position on the switch.
There are three ways to toggle this switch: 1. Link steps onto it 2. Link steps off it 3. The block is moved onto it. On top of that the switch is no longer toggleable once the block is on it.
Since you land on top of the block you can sometimes accidentally step onto the switch with Link while you are pushing the block down, resulting in an extra toggle (Link hits switch: door opens -> block hits switch: door closes -> switch blocked). To avoid this, make sure to push the block for as short as possible and walk right immediately when it starts moving. You can also walk up far enough that Link is not standing on top of the block any more before you start to push, if you want to be extra safe.

If you already walked onto the switch, there is still enough time to get off it (which toggles it a third time and opens the door back up) before the block arrives in position - if you react fast enough. If you want to be optimal, tap up-right instead of up before pushing. You can also have Link face down in the previous room before falling into the hole to mitigate human error and maybe save some frames.

Collected Items

You pick up Quake Medallion and Zora's Flippers in this segment.

Boss

See Kholdstare

100% NMG

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