Difference between revisions of "Turtle Rock"
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=== Key Pokey === | === Key Pokey === | ||
− | + | To kill a Pokey in one spin you have to let it jump into your spin attack. Position yourself in the Pokey's path in front of it and make sure not to poke it with your sword. In this room it is a good idea to slash either left or right (whichever is the opposite of the direction the Pokey is going in) to avoid hitting any of the enemies with sword beams, in case you have them. Remember that sometimes Pokey-body parts will fly around the room and you basically aim their trajectory when you kill the poor thing, so try to consider it when picking a position. | |
+ | |||
+ | Look at the Pokey while you enter the room: If it's going up, you can walk a few steps into the room before you charge your sword. If it's going down, you need to slash immediately. | ||
+ | |||
+ | Anticipate where possible items will drop (key/fairy!) and get used to the time it takes Link to actually pick them up. If you time it really well, you can sometimes even save some frames by charging a dash while waiting, but picking up the fairy is probably more important. | ||
+ | |||
+ | {{VideoBox | ||
+ | | title= | ||
+ | | time= | ||
+ | | file= File:Nmg-trock-keypokey.mp4 | ||
+ | | width= 340 | ||
+ | | description= It's hard to actually save time with a dash in here. | ||
+ | }}{{VideoBox | ||
+ | | title= | ||
+ | | time= | ||
+ | | file= File:Nmg-trock-keypokey-keydash.mp4 | ||
+ | | width= 340 | ||
+ | | description= If you're in a situation where you don't care about the drops, setting up a keydash is easy for the upper patterns: just hug the top wall. | ||
+ | }} | ||
=== Chomps === | === Chomps === |
Revision as of 20:40, 30 June 2017
Boss | Trinexx |
---|---|
Dungeon item | Mirror Shield |
Previous dungeon | Misery Mire |
Next dungeon | Ganon's Tower |
Contents
Any% NMG
Death Mountain
Placeholder text ..
Key Pokey
To kill a Pokey in one spin you have to let it jump into your spin attack. Position yourself in the Pokey's path in front of it and make sure not to poke it with your sword. In this room it is a good idea to slash either left or right (whichever is the opposite of the direction the Pokey is going in) to avoid hitting any of the enemies with sword beams, in case you have them. Remember that sometimes Pokey-body parts will fly around the room and you basically aim their trajectory when you kill the poor thing, so try to consider it when picking a position.
Look at the Pokey while you enter the room: If it's going up, you can walk a few steps into the room before you charge your sword. If it's going down, you need to slash immediately.
Anticipate where possible items will drop (key/fairy!) and get used to the time it takes Link to actually pick them up. If you time it really well, you can sometimes even save some frames by charging a dash while waiting, but picking up the fairy is probably more important.
It's hard to actually save time with a dash in here. File
If you're in a situation where you don't care about the drops, setting up a keydash is easy for the upper patterns: just hug the top wall. File
Chomps
Placeholder text ..
Pokeys 1
Placeholder text ..
Pokeys 2
Placeholder text ..
Laser Skip
Placeholder text ..
Big Switch puzzle room
Placeholder text ..
Collected Items
You don't pick up any items in this segment.
Boss
100% NMG
Placeholder text ..