Difference between revisions of "Tower of Hera"

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(Created page with "{{Dungeon |name=Tower of Hera |boss=Moldorm |item=Moon Pearl |prev_dungeon=Desert Palace |next_dungeon=Agahnim's Tower }} = Any% NMG = === Desert Escape === First, you hav...")
 
 
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{{Dungeon
 
{{Dungeon
 
|name=Tower of Hera
 
|name=Tower of Hera
|boss=Moldorm
+
|boss=[[Moldorm]]
|item=Moon Pearl
+
|item=[[Moon Pearl]]
|prev_dungeon=Desert Palace
+
|pendant=Wisdom
|next_dungeon=Agahnim's Tower
+
|prev_dungeon=[[Desert Palace]]
 +
|next_dungeon=[[Agahnim's Tower]]
 
}}
 
}}
  
Line 12: Line 13:
 
=== Desert Escape ===
 
=== Desert Escape ===
  
First, you have to find a way through the desert. There are three possibilities.
+
{{VideoBox
The blue path shows the optimal (and most difficult) path, the purple is the intermediate strat, and the red path is easiest but slowest. The blue path is about 15 frames quicker than the purple route, which is about 20 frames quicker than the red route.
+
| title=Safe
 
+
| time=11'06
 
+
| file=File:Desert-Escape-Safe.mp4
[[File:Desert_Escape_Movement1.png|300px]]
+
| description=Safest strategy on this screen. Be sure to align with the right wall after hopping down to avoid any cacti. Dash to the right when you get to the top of the mouth of the octorok pattern in the ground of the desert area.
 
+
}}{{VideoBox
 
+
| title = Sandman Dash
'''For the blue path: (aka cactus dash)'''
+
| time = 10'53
 
+
| file = File:Desert-Escape-Sandman.mp4
Dash down until you reach the two cacti and then dash right and out. This strat is quite difficult because the dash between the cacti is pixel perfect, and therefore, requires frame perfect dashing to make it through. Note that you must dash under the rock at the start (see the good advice below), and you mustn't move down before starting your dash charge. Doing so can result in the dash alignment being off due to the 4 pixel/frame movement.
+
| description = Slightly faster strategy than the safe one. Be sure to lift the rock and ledgehop in the correct way (see below). At the Sandman, slash and hold sword to the right and dash.
 
+
}}{{VideoBox
 
+
| title = Cactus Dash
'''For the purple path:'''
+
| time = 10'43
 
+
| file = File:Desert-Escape-Cactus-Dash.mp4
You just need one dash down and one dash to the right but you have to perform a small trick to avoid the hit from the Sandman. As you change your direction, immediately slash your sword to the right and start your second dash. The Sandman is getting hit and your on the way to the right.  
+
| description = Again just a slightly faster strategy than the one before. Do the same rock lift and ledgehop as the Sandman strat and be sure not to move down any before starting to dash. This will make sure that you're on a good grid for hitting a 2 pixel window between the two cacti. This will require a frame perfect dash cancel and risks taking damage from the cacti if you miss, so this strat is not recommended for newer players.
 
+
}}
For an example, watch this highlight on Twitch:  [http://www.twitch.tv/chrillepan/c/4253519 Sandman Slash Dash]
 
 
 
 
 
'''For the red path:'''
 
 
 
First, you don't want the dash under the rock, as extra distance on your ledge hop is a good thing here. Just lift the rock immediately to your right and dash. After you jump from the ledge, move to the right as far as possible and than start do dash down and to the right. There will be no Sandman. A good cue for when to dash right is when Link hits the top of the mouth of octopus pattern on the ground.
 
 
 
 
 
----
 
  
  
'''Good advice:'''
+
'''Short Ledgehop'''
  
  
To be quite close after the jump down on the wall, there is a small trick. First lift the rock as you can see on the picture below and get in the right position. ( It does not have to be pixelperfect ). While you look down, start dashing and then move to the right.
+
To land flush with the left wall after ledgehopping, there is a small trick. First lift the rock as you can see on the picture below and get in a position so that Link will be aligned with the top right rock on his dash. This means either being on the exact coordinate as the bottom of the rock or nudging it slightly on your dash.
  
  
Line 48: Line 40:
  
  
If you did everything correctly, you should stand like on the first picture below.
+
If you did everything correctly, you should get a short hop and land like so:
  
 +
[[File:Desert_Wall_R.PNG|frame|none|250px]]
  
[[File:Desert_Wall_R.PNG|250px]] If not done correctly: [[File:Desert_Wall_W.PNG|250px]]
+
If not done correctly:
  
 +
[[File:Desert_Wall_W.PNG|frame|none|250px]]
  
 
=== Fake Flippers ===
 
=== Fake Flippers ===
  
We will use a teleporter that brings us directly to the bottom of the death mountain which is on the next screen.
+
[[ Fake Flippers#Desert Palace to Death Mountain | See Fake Flippers ]]
  
We will use the "[[Fake Flippers]]". The fastest way is to align with the wall on the bottom and with the bush. After you align with the wall, slash the bush and walk diagonal as you can see on the picture below. After the jump from the ledge, press right to get in the screen transition which activate the Fake Flippers.
+
=== West Side Breeze ===
  
 +
In case you aren't doing fake flippers, there is a lag reduction strat on the screen west of Hyrule Castle:
  
[[File:Fakeflips.png|250px]]
+
[[File:Westsidebreeze.mp4|frame|none|250px]]
  
 +
=== Lobby ===
  
Pay attention to the nearest Zora. If you are hit you get a softlock and your console/emulator need a reset.
+
{{VideoBox
 +
| title=Safe
 +
| time=7'41
 +
| file=File:Hera_Lobby_Safe.mp4
 +
| description=Easy stategy and nothing to explain about it really.
 +
}}{{VideoBox
 +
| title = Intermediate
 +
| time = 7'21
 +
| file = File:Hera_Lobby_Intermediate.mp4
 +
| description = Can make this a little easier by walking up against the switch and slashing it then moving just directly left into position (at the cost of several frames). You must dash very quickly after throwing the boomerang to the right for this strat to work.
 +
}}{{VideoBox
 +
| title = Optimal
 +
| time = 7'09
 +
| file = File:Hera_Lobby_Boomdash.mp4
 +
| description = This boomerang dash isn't as tricky to execute as the same frame dpad ones (such as the one in the Tile Room seen below). Just make sure you're holding ^> at the time the Itemdash charge is started and let go of ^> before the dash begins. The main issue with this strat is that Link will be dashing without his sword out, which makes this strat more vulnerable to the mini-moldorm than the other 2 strats are.
 +
}}
  
 +
=== Tile Room ===
  
=== Flying tiles room ===
+
There are a few options for this room.
  
There are two options for this room.<br /><br />
+
The easiest thing to do is just hit the switch and survive the tiles. In the following room, you will lose just a bit of time hitting the switch to proceed.
  
'''Number 1'''<br />
+
A slightly better strategy (that saves around 20 frames) uses a boomerang dash to have the orange pegs already down in the following room. The two ways of doing this are shown here:
  
Dash to the left, lift the first pot, throw it against the switch and survive the flying tiles.
+
{{VideoBox
 +
| title=Down Throw
 +
| file=File:Hera_Tile_Room_Down.mp4
 +
| description= Stand around the spot shown in the video, face right, and press v+Y+A all on the same frame. Release v before Link starts dashing. This is easier to execute than the diagonal throw because it uses one less input. However, if you mistime it, you can hit the switch without being able to dash onto the pegs, and every time you hit the switch, the game is paused for 20 frames while the pegs are flipped.
 +
}}{{VideoBox
 +
| title = Diagonal Throw
 +
| file = File:Hera_Tile_Room_Diagonal.mp4
 +
| description = Stand around the spot shown in the video, face right, and press <+v+Y+A all on the same frame. Release v and < before Link starts dashing. This adds another dpad input compared to the down throw, making it harder to execute. But if you stand in the spot shown in the video, the boomerang will miss the switch unless Link successfully dashes across the room. This removes the risk of losing time due to accidental switch hits. Additionally, from the position you land on the pegs, you can press v to snap Link up to the exact coordinate of the door, automatically removing any nudges when you go to leave the room.
 +
}}
  
 +
=== Beetles ===
  
'''Number 2'''<br />
+
{{VideoBox
 +
| title=Wak Strat
 +
| time=11'11
 +
| file=File:Hera_Wak_Beetles.mp4
 +
| description=Just do as shown. Sometimes you'll need to lure the middle beetle some to get it in a good position to hit in the pit. When carrying the pot for the final beetle make sure to walk along the edge of the pit to regain Link's normal movement speed (ordinarily he moves slower while carrying an object).
 +
}}{{VideoBox
 +
| title = Optimal Strat
 +
| time = 9'38
 +
| file = File:Hera_Optimal_Beetles.mp4
 +
| description = Cancel stairlag and move v> to cut the corner of the top pit before going into v. There's some randomness about the slash on the beetle + switch that you have to get a feel for. Be sure you're paying attention to how he's moving. Then you need to pay attention to the top beetle while moving to the pots. Sometimes he will be to the right of the switch as he is here, but other times he will be directly above it or to the left of it. You'll have to adjust your throws depending on its movement. Use the same technique as the Wak strat for killing the final beetle.
 +
}}
  
Dash to the left, lift the first pot throw it against the switch and then get into the right position. Throw your boomerang diagonal against the switch and dash to the right ( [[Item Dash]]: Press Y and A at the same moment ). Note that both components of the diagonal input (< and v) must be on the same frame as the Y and A of the item dash. Otherwise the trick will not work. Stop at the right position to be under the blue pegs and get invulnerability. This trick allows you to skip hitting the switch in the next room, saving a small amount of time.<br /><br />
+
=== Moon Pearl bomb jump ===
  
[[File:Tile_Room_Pos.PNG|250px]] [[File:Tile_Room_Trick.PNG|250px]]
+
To get the Moon Pearl as early as possible we will use a bomb jump. The main strategies for this are shown below as well as pictures of the relevant visual cues. Usually, you'll need to be within 2 pixels of the pit for a bomb jump like this to work. However, since there's a nearby wall, we can bonk to expand that pixel window to 6, making the trick much easier.
  
 +
{{VideoBox
 +
| title=Safe
 +
| time=15'20
 +
| file=File:Hera_Safe_Jump.mp4
 +
| description=Easiest version of the bomb jump. Approach the pit and do a dash turn to face down without moving down. Link must be within 6 pixels of the gap (see visual cue below). Plant the bomb and then bonk the wall so that Link is in his bonk animation while the bomb is exploding.
 +
}}{{VideoBox
 +
| title = Dash Early Jump
 +
| time = 14'49
 +
| file = File:Hera_DashEBJ.mp4
 +
| description = Slightly faster strategy than the safe one. Hold <^ against the top wall until more than half of Link is past the corner, then plant the bomb. Care must be taken to ensure that you move far enough away from the bomb to not pick it up when trying to dash. This also has a 6 pixel window due to bonking.
 +
}}{{VideoBox
 +
| title = Early Jump
 +
| time = 13'04
 +
| file = File:Hera_EBJ.mp4
 +
| description = The fastest bomb jump strategy, but also the hardest. The bomb can be planted as Link clears the tile where the top pot was. This is very early and risky though, so you can opt to plant the bomb a little later for more time to position Link. The bomb must be thrown against the wall and then Link needs to be one 1 of the 2 closest pixels to the gap while the bomb explodes. A pause buffer to the Bow (which is the next item needed in the speedrun) can be used to make getting Link on the correct position easier.
 +
}}
  
=== Moon Pearl bomb jump ===
+
''' Visual Cues '''
 
 
To get the Moon Pearl as early as possible we will use a bombjump. You can use your sword for alignment as you can see on the first picture. Be as close as possible to the gap. Head to the left and start your dash shortly before the bomb changes his colors and explode and than dash into the wall. Dashing and bonking here will increase your pixel range from 2 to 6 pixel. The result is seen on the second picture. The bomb "boost" you now over the gap. If everything is done correctly, you pass the gap without falling down. Be sure to not activate one of the star formed switchs on the floor.
 
  
 +
For not dashing you must be within 2 pixels of the pit for the explosion to push Link across.
  
[[File:Moon_Bomb.PNG|250px]] [[File:Moon_Dash.PNG|250px]]
+
{|style="margin: 0 none;"
 +
| [[File:BJ_1px.png|thumb|250px|none|1px away from pit]]
 +
| [[File:BJ_2px.png|thumb|250px|center|2px away from pit]]
 +
|}
  
 +
Click pictures to enlarge. Keep in mind that Link's shadow is a pixel lower if he's facing to the left or right compared to if he's facing up or down. Also note that even if you're doing a strat that allows you to bonk, if you happen to land on one of these 2 pixels, it's faster to not bonk since Link doesn't move across the pit until he's landed from  the bonk. If he's just standing, he'll get boosted across immediately.
  
If you need more information, you should read this description: [http://sr.nyo.fr/alttp/Alttp%20any.html#mozTocId209311 Bombjump]
+
For bonking, be on or above the pixel shown here:
  
 +
[[File:BJ_6px.png|thumb|250px|none|6px away from pit]]
  
 
=== Bumper Room ===
 
=== Bumper Room ===
  
Enter the room, move down and get yourself in a position to dash through above the blue bumper. You have a 4 pixel window (Y-axis, X-axis doesn't matter) to work with to get the dash successfully. To align yourself easier you can hold your sword out like in the picture below.
+
Cancel stairlag and move down and get yourself in a position to dash through above the blue bumper. You have a 4 pixel window (Y-axis, X-axis doesn't matter) to work with to get the dash successfully. Some players like to hold their sword out here for an easier alignment. The working pixels are shown below. If you're above the 1st pixel, you will fall into the pit on your dash to the right. If you're below the 4th pixel, Link will hit the bumper on the dash to the right.
 +
 
 +
{|style="margin: 0 none;"
 +
| [[File:Bumper_1px.png|thumb|250px|1st px]]
 +
| [[File:Bumper_2px.png|thumb|250px|2nd px]]
 +
| [[File:Bumper_3px.png|thumb|250px|3rd px]]
 +
| [[File:Bumper_4px.png|thumb|250px|4th px]]
 +
|}
  
  
[[File:Hera_Bumber_Room.PNG|250px]]
 
  
 
== Collected Items ==
 
== Collected Items ==
  
You pick up [[ Moon Pearl ]] in this dungeon.
+
You pick up [[ Magic Mirror ]] and [[ Moon Pearl ]] in this dungeon.
  
 
== Boss ==
 
== Boss ==
  
 +
See: [[Moldorm]]
 +
 +
= 100% NMG =
  
== Trivia ==
+
Placeholder text ..
  
* Moldorm is often called "Trolldorm" because he is one of the biggest speedrun killers.
+
{{ List_of_dungeons }}

Latest revision as of 19:08, 8 February 2020

Tower of Hera
Tower of Hera.png
Boss Moldorm
Dungeon item Moon Pearl
Previous dungeon Desert Palace
Next dungeon Agahnim's Tower

Any% NMG

Desert Escape

Safe11'06

Safest strategy on this screen. Be sure to align with the right wall after hopping down to avoid any cacti. Dash to the right when you get to the top of the mouth of the octorok pattern in the ground of the desert area. File

Sandman Dash10'53

Slightly faster strategy than the safe one. Be sure to lift the rock and ledgehop in the correct way (see below). At the Sandman, slash and hold sword to the right and dash. File

Cactus Dash10'43

Again just a slightly faster strategy than the one before. Do the same rock lift and ledgehop as the Sandman strat and be sure not to move down any before starting to dash. This will make sure that you're on a good grid for hitting a 2 pixel window between the two cacti. This will require a frame perfect dash cancel and risks taking damage from the cacti if you miss, so this strat is not recommended for newer players. File


Short Ledgehop


To land flush with the left wall after ledgehopping, there is a small trick. First lift the rock as you can see on the picture below and get in a position so that Link will be aligned with the top right rock on his dash. This means either being on the exact coordinate as the bottom of the rock or nudging it slightly on your dash.


Desert Jump Start.PNG


If you did everything correctly, you should get a short hop and land like so:

Desert Wall R.PNG

If not done correctly:

Desert Wall W.PNG

Fake Flippers

See Fake Flippers

West Side Breeze

In case you aren't doing fake flippers, there is a lag reduction strat on the screen west of Hyrule Castle:

Lobby

Safe7'41

Easy stategy and nothing to explain about it really. File

Intermediate7'21

Can make this a little easier by walking up against the switch and slashing it then moving just directly left into position (at the cost of several frames). You must dash very quickly after throwing the boomerang to the right for this strat to work. File

Optimal7'09

This boomerang dash isn't as tricky to execute as the same frame dpad ones (such as the one in the Tile Room seen below). Just make sure you're holding ^> at the time the Itemdash charge is started and let go of ^> before the dash begins. The main issue with this strat is that Link will be dashing without his sword out, which makes this strat more vulnerable to the mini-moldorm than the other 2 strats are. File

Tile Room

There are a few options for this room.

The easiest thing to do is just hit the switch and survive the tiles. In the following room, you will lose just a bit of time hitting the switch to proceed.

A slightly better strategy (that saves around 20 frames) uses a boomerang dash to have the orange pegs already down in the following room. The two ways of doing this are shown here:

Down Throw

Stand around the spot shown in the video, face right, and press v+Y+A all on the same frame. Release v before Link starts dashing. This is easier to execute than the diagonal throw because it uses one less input. However, if you mistime it, you can hit the switch without being able to dash onto the pegs, and every time you hit the switch, the game is paused for 20 frames while the pegs are flipped. File

Diagonal Throw

Stand around the spot shown in the video, face right, and press <+v+Y+A all on the same frame. Release v and < before Link starts dashing. This adds another dpad input compared to the down throw, making it harder to execute. But if you stand in the spot shown in the video, the boomerang will miss the switch unless Link successfully dashes across the room. This removes the risk of losing time due to accidental switch hits. Additionally, from the position you land on the pegs, you can press v to snap Link up to the exact coordinate of the door, automatically removing any nudges when you go to leave the room. File

Beetles

Wak Strat11'11

Just do as shown. Sometimes you'll need to lure the middle beetle some to get it in a good position to hit in the pit. When carrying the pot for the final beetle make sure to walk along the edge of the pit to regain Link's normal movement speed (ordinarily he moves slower while carrying an object). File

Optimal Strat9'38

Cancel stairlag and move v> to cut the corner of the top pit before going into v. There's some randomness about the slash on the beetle + switch that you have to get a feel for. Be sure you're paying attention to how he's moving. Then you need to pay attention to the top beetle while moving to the pots. Sometimes he will be to the right of the switch as he is here, but other times he will be directly above it or to the left of it. You'll have to adjust your throws depending on its movement. Use the same technique as the Wak strat for killing the final beetle. File

Moon Pearl bomb jump

To get the Moon Pearl as early as possible we will use a bomb jump. The main strategies for this are shown below as well as pictures of the relevant visual cues. Usually, you'll need to be within 2 pixels of the pit for a bomb jump like this to work. However, since there's a nearby wall, we can bonk to expand that pixel window to 6, making the trick much easier.

Safe15'20

Easiest version of the bomb jump. Approach the pit and do a dash turn to face down without moving down. Link must be within 6 pixels of the gap (see visual cue below). Plant the bomb and then bonk the wall so that Link is in his bonk animation while the bomb is exploding. File

Dash Early Jump14'49

Slightly faster strategy than the safe one. Hold <^ against the top wall until more than half of Link is past the corner, then plant the bomb. Care must be taken to ensure that you move far enough away from the bomb to not pick it up when trying to dash. This also has a 6 pixel window due to bonking. File

Early Jump13'04

The fastest bomb jump strategy, but also the hardest. The bomb can be planted as Link clears the tile where the top pot was. This is very early and risky though, so you can opt to plant the bomb a little later for more time to position Link. The bomb must be thrown against the wall and then Link needs to be one 1 of the 2 closest pixels to the gap while the bomb explodes. A pause buffer to the Bow (which is the next item needed in the speedrun) can be used to make getting Link on the correct position easier. File

Visual Cues

For not dashing you must be within 2 pixels of the pit for the explosion to push Link across.

1px away from pit
2px away from pit

Click pictures to enlarge. Keep in mind that Link's shadow is a pixel lower if he's facing to the left or right compared to if he's facing up or down. Also note that even if you're doing a strat that allows you to bonk, if you happen to land on one of these 2 pixels, it's faster to not bonk since Link doesn't move across the pit until he's landed from the bonk. If he's just standing, he'll get boosted across immediately.

For bonking, be on or above the pixel shown here:

6px away from pit

Bumper Room

Cancel stairlag and move down and get yourself in a position to dash through above the blue bumper. You have a 4 pixel window (Y-axis, X-axis doesn't matter) to work with to get the dash successfully. Some players like to hold their sword out here for an easier alignment. The working pixels are shown below. If you're above the 1st pixel, you will fall into the pit on your dash to the right. If you're below the 4th pixel, Link will hit the bumper on the dash to the right.

1st px
2nd px
3rd px
4th px


Collected Items

You pick up Magic Mirror and Moon Pearl in this dungeon.

Boss

See: Moldorm

100% NMG

Placeholder text ..