Difference between revisions of "Misery Mire"

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(Any% NMG: Added section covering the fire snake and anti fairy prior to Vitreous)
 
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= Any% NMG =
 
= Any% NMG =
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=== Spooky action setup ===
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After fluting to the Desert dark world portal (flute position #6), the camera needs to be positioned so that the duck that dropped Link off at the portal exits the right side of the screen higher than normal. By moving to the right and down slightly so that Link is below the heavy rock covering the dark world portal, the duck will exit the screen in the correct position, therefore setting the correct ancilla value used for displacing the fire rod splash damage to hit offscreen crystal switches inside the Misery Mire basement.
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See [[Spooky Action at a Distance]] for more information.
  
 
=== Mire 2 ===
 
=== Mire 2 ===
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=== Fire Snake and Anti-Fairy Skip ===
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After hitting the third crystal switch and walking up the spiral staircase, Link will emerge from the stairs in a circular section of the room prior to the Vitreous boss room. Directly to Link's left will be a fire snake, moving right. You can avoid taking damage from this fire snake by moving up slightly into the staircase so that the fire snake passes below Link. While moving up, you can do a dash turn to the left and cancel just as you reach the outer left wall of the circular section. This will coincide with the anti-fairy reaching the inner wall. If you dash cancel, walk north, and align Link with the outer wall, the anti-fairy will reflect against the inner wall and Link will pass it unharmed to its left.
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{{VideoBox
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| title = Fire Snake and Anti-Fairy Skip
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| file= File:fsaf.mp4
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| width = 340
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== Collected Items ==
 
== Collected Items ==

Latest revision as of 17:53, 5 March 2019

Misery Mire
Misery Mire.png
Boss Vitreous
Dungeon item Cane of Somaria
Previous dungeon Ice Palace
Next dungeon Turtle Rock

Any% NMG

Spooky action setup

After fluting to the Desert dark world portal (flute position #6), the camera needs to be positioned so that the duck that dropped Link off at the portal exits the right side of the screen higher than normal. By moving to the right and down slightly so that Link is below the heavy rock covering the dark world portal, the duck will exit the screen in the correct position, therefore setting the correct ancilla value used for displacing the fire rod splash damage to hit offscreen crystal switches inside the Misery Mire basement.

See Spooky Action at a Distance for more information.

Mire 2

Placeholder text ..

Spark Gamble Room

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Spike Room

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Bombable Wall

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Avoiding Rabbit Beam

Placeholder text ..

Fire Snake and Anti-Fairy Skip

After hitting the third crystal switch and walking up the spiral staircase, Link will emerge from the stairs in a circular section of the room prior to the Vitreous boss room. Directly to Link's left will be a fire snake, moving right. You can avoid taking damage from this fire snake by moving up slightly into the staircase so that the fire snake passes below Link. While moving up, you can do a dash turn to the left and cancel just as you reach the outer left wall of the circular section. This will coincide with the anti-fairy reaching the inner wall. If you dash cancel, walk north, and align Link with the outer wall, the anti-fairy will reflect against the inner wall and Link will pass it unharmed to its left.

Fire Snake and Anti-Fairy Skip

File

Collected Items

You pick up Ether Medallion and Cane of Somaria in this segment.

Boss

See Vitreous

100% NMG

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