Difference between revisions of "Arrghus"
From ALttP Speedrunning Wiki
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==External resources== | ==External resources== | ||
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* {{Youtube|Andy's NMG Tutorial|v=CYF5JuhWYLE|t=4h30m13s}} | * {{Youtube|Andy's NMG Tutorial|v=CYF5JuhWYLE|t=4h30m13s}} | ||
* {{VOD|Runnerwatcher's NMG Tutorial|v=41763488|t=01h43m52s}} | * {{VOD|Runnerwatcher's NMG Tutorial|v=41763488|t=01h43m52s}} |
Latest revision as of 23:56, 15 November 2021
Location | Swamp Palace | ||||
---|---|---|---|---|---|
HP | 32 | 4 | 100 | ||
- | - | - | |||
4 | 8 | 8 | |||
8 | 8 | - | |||
16 | - | - | |||
- | - | - | |||
Helmasaur | Mothula |
Spanda's favorite squid
Phases
On the first phase, Arrghus will have smaller "puffs" surrounding it. Each puff has 8 HP. It will have any remaining puffs orbit around the boss arena in an attempt to damage Link.
On the second phase, the main eye of Arrghus will be open to attacks. It will spring into the air and crashes onto the ground.
Strategy
By itemdashing, you can easily remove multiple puffs with the Hookshot and Pegasus Boots on the same frame when you enter the boss fight.
On the second phase of the fight, pause the game and switch to the Fire Rod. Fire it in the bottom of the room, nearby the shutters as soon as Arrghus lands. With enough practice, you can easily zero-cycle it.