Tower of Hera

From ALttP Speedrunning Wiki
Revision as of 21:03, 7 March 2017 by Released (talk | contribs)
Jump to: navigation, search
Tower of Hera
Tower of Hera.png
Boss Moldorm
Dungeon item Moon Pearl
Previous dungeon Desert Palace
Next dungeon Agahnim's Tower

Any% NMG

Desert Escape

Safe11'06

Safest strategy on this screen. Be sure to align with the right wall after hopping down to avoid any cacti. Dash to the right when you get to the top of the mouth of the octorok pattern in the ground of the desert area. File

Sandman Dash10'53

Slightly faster strategy than the safe one. Be sure to lift the rock and ledgehop in the correct way (see below). At the Sandman, slash and hold sword to the right and dash. File

Cactus Dash10'43

Again just a slightly faster strategy than the one before. Do the same rock lift and ledgehop as the Sandman strat and be sure not to move down any before starting to dash. This will make sure that you're on a good grid for hitting a 2 pixel window between the two cacti. This will require a frame perfect dash cancel and risks taking damage from the cacti if you miss, so this strat is not recommended for newer players. File


Short Ledgehop


To land flush with the left wall after ledgehopping, there is a small trick. First lift the rock as you can see on the picture below and get in a position so that Link will be aligned with the top right rock on his dash. This means either being on the exact coordinate as the bottom of the rock or nudging it slightly on your dash.


Desert Jump Start.PNG


If you did everything correctly, you should get a short hop and land like so:

Desert Wall R.PNG

If not done correctly:

Desert Wall W.PNG

Fake Flippers

See Fake Flippers

Flying tiles room

There are two options for this room.

Number 1

Dash to the left, lift the first pot, throw it against the switch and survive the flying tiles.


Number 2

Dash to the left, lift the first pot throw it against the switch and then get into the right position. Throw your boomerang diagonal against the switch and dash to the right ( Itemdash : Press Y and A at the same moment ). Note that both components of the diagonal input (< and v) must be on the same frame as the Y and A of the itemdash. Otherwise the trick will not work. Stop at the right position to be under the blue pegs and get invulnerability. This trick allows you to skip hitting the switch in the next room, saving a small amount of time.

Tile Room Pos.PNG Tile Room Trick.PNG


Moon Pearl bomb jump

To get the Moon Pearl as early as possible we will use a bomb jump. You can use your sword for alignment as you can see on the first picture. Be as close as possible to the gap. Head to the left and start your dash shortly before the bomb changes his colors and explode and than dash into the wall. Dashing and bonking here will increase your pixel range from 2 to 6 pixel. The result is seen on the second picture. The bomb "boost" you now over the gap. If everything is done correctly, you pass the gap without falling down. Be sure to not activate one of the star formed switches on the floor.


Safe15'20

Easiest version of the bomb jump. Approach the pit and do a dash turn to face down without moving down. Link must be within 6 pixels of the gap (see visual cue below). Plant the bomb and then bonk the wall so that Link is in his bonk animation while the bomb is exploding. File

Dash Early Jump14'49

Slightly faster strategy than the safe one. Hold <^ against the top wall until more than half of Link is past the corner, then plant the bomb. Care must be taken to ensure that you move far enough away from the bomb to not pick it up when trying to dash. This also has a 6 pixel window due to bonking. File

Early Jump13'04

The fastest bomb jump strategy, but also the hardest. The bomb can be planted as Link clears the tile where the top pot was. This is very early and risky though, so you can opt to plant the bomb a little later for more time to position Link. The bomb must be thrown against the wall and then Link needs to be one 1 of the 2 closest pixels to the gap while the bomb explodes. A pause buffer to the Bow (which is the next item needed in the speedrun) can be used to make getting Link on the correct position easier. File


Bumper Room

Enter the room, move down and get yourself in a position to dash through above the blue bumper. You have a 4 pixel window (Y-axis, X-axis doesn't matter) to work with to get the dash successfully. To align yourself easier you can hold your sword out like in the picture below.


Hera Bumber Room.PNG

Collected Items

You pick up Magic Mirror and Moon Pearl in this dungeon.

Boss

See: Moldorm

100% NMG

Placeholder text ..