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  • ::-Replaces all the enemies in the game by Mini-Moldorms with accelerated movement, and if you get hit,
    4 KB (677 words) - 00:56, 16 November 2021
  • ...you need to move diagonal (walking becomes more efficient) or if there are enemies or bushes in your path (dashing becomes more efficient). ...rs that were closed (requiring some condition such as defeating all room's enemies or pressing a switch to open them) or blocked by a bombable crack in a wall
    14 KB (2,501 words) - 03:32, 30 May 2023
  • ...a quicker Palace of Darkness dungeon, since you can ignore small keys and enemies, and go straight to the Hammer.
    6 KB (989 words) - 09:01, 29 September 2019
  • * Kill the enemies with the Hammer to get a chance for Small Magic
    16 KB (2,986 words) - 05:52, 25 March 2019
  • ...took damage while doing so. In this route we pull a first tree, kill four enemies without getting hit and then pull a second tree to make it drop red Rupees. There are five potential enemies to kill on your way through the woods. Not marked on the map is the bird ri
    10 KB (1,503 words) - 00:40, 19 January 2017
  • | description = All enemies are easily avoided. ...hing is the fastest strat by 10-15 frames when done optimally. Slashing at enemies can cause a lot of lag in this room, especially with beams.
    5 KB (887 words) - 13:22, 20 July 2018
  • In this room we want to avoid killing all the enemies to prevent the door from re-opening (which pauses the game for a moment). I ...room can be extremely laggy. Try not to touch diagonals and don't slash at enemies, especially with beams and when all of them are still alive.
    16 KB (2,765 words) - 23:25, 12 December 2019
  • ...posite of the direction the Pokey is going in) to avoid hitting any of the enemies with sword beams, in case you have them. Remember that sometimes Pokey-body
    9 KB (1,438 words) - 19:57, 9 August 2019
  • ...p and a main consequence of this is that sprites won't load. This means no enemies, no crystal switches, no overlords (including the one that controls the Ham
    6 KB (1,110 words) - 19:26, 7 May 2021
  • ...ith normal magic, 8 with the 1/2 magic upgrade). This will kill all normal enemies on screen immediately, making it more powerful than the other medallions. U
    1 KB (237 words) - 19:56, 28 December 2019
  • ...enemies may be unaffected or experience a shorter stun effect than normal. Enemies who are defeated after having been stunned by the boomerang will not use th
    3 KB (619 words) - 07:13, 22 February 2020
  • ...ring that circles around Link after it has been cast can also damage some enemies or potentially lag the game in busier rooms.
    1 KB (205 words) - 12:14, 22 May 2019
  • ...will never drop an item from its prize pack, even if the key is obtained. Enemies will always drop a green rupee if killed while stunned or killed with anyth <ref name="Magic">All enemies that drop an item will use this prize pack at a drop rate of 100% if hammer
    4 KB (682 words) - 12:52, 19 December 2019
  • ...4 cardinal directions. The block and the energy attack can damage certain enemies.
    1,000 bytes (173 words) - 12:13, 22 May 2019
  • ...P (full magic bar is 128MP) to cast a freezing spell over the screen. Some enemies will immediately be killed by it, and others will turn into ice.
    732 bytes (116 words) - 12:18, 22 May 2019
  • * Turtle rock (only the first big room has enemies to kill while on a somaria platform; however, they should be killed with be
    4 KB (643 words) - 12:51, 27 August 2021
  • ...g Key (you can't be hit by anything in this room, so don't worry about the enemies). If you want to deathwarp, go and use the Big Key door at the top of the r
    15 KB (2,659 words) - 05:36, 19 May 2021
  • The more sprites (enemies, drops) there are on the screen, the higher the chance is for lag frames to The most notable instance of this is in Swamp Palace, where killing more enemies in the room below the second water lever room will save time during the wat
    8 KB (1,301 words) - 12:00, 22 May 2019
  • ...RNG value is different, but the movement was the same), we'll notice that enemies A and B ''always'' move in the same direction, and enemy C ''always'' moves
    3 KB (578 words) - 17:23, 23 July 2021
  • '''Rats''' are enemies.
    85 bytes (13 words) - 13:49, 16 December 2018

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