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  • * [[Sword Buffer]]
    1 KB (150 words) - 01:49, 30 May 2023
  • ...against it and hold {{B|B}} to hold your sword out. Use the sword slash to buffer a direction change to {{B|^>}} (blue line). This will line Link up perfectl
    5 KB (805 words) - 15:40, 8 June 2020
  • == Dash Buffer == | title= Dash Buffer Hera Clip
    3 KB (575 words) - 17:10, 28 April 2021
  • ...nk the top wall and move up 2-4 pixels (good idea to use [[Buffering|Sword Buffer]]) for this. This puts you in a good position that allows you to shoot at t ...this fight over the sword. The bow does twice as much damage. Only use the sword if you know you'll be unable to position yourself for additional arrow hits
    6 KB (1,075 words) - 17:33, 13 April 2021
  • ...oom, boom the right popo and kill the eyegore with the bow from the right, sword slash some popos, kill the eyegore from below. Killing some popos is good f ...ow and you can switch to bow in the zeldagamer room, that gives you a free buffer to check the stalfos RNG. It's really a hard strat.
    7 KB (1,250 words) - 19:16, 10 March 2019
  • ...is to reach the smith that you must bring back to his brother to get your sword tempered. ...ash buffers while holding the sword out to nudge Link controllably. A dash buffer is just pressing a dpad direction and dash on the same frame. It makes it m
    6 KB (1,136 words) - 23:12, 5 January 2021
  • ...nd ledgehop in the correct way (see below). At the Sandman, slash and hold sword to the right and dash. ...s. The main issue with this strat is that Link will be dashing without his sword out, which makes this strat more vulnerable to the mini-moldorm than the ot
    9 KB (1,631 words) - 19:08, 8 February 2020
  • If you have Sword Beams and the top Octorok is in your way, killing it will reduce lag on the ...to hold <^ briefly as you're moving up the stairs, and then using a pause buffer (switching from Hammer to Mirror) to confirm your position (Link's right ea
    2 KB (347 words) - 04:54, 24 March 2018
  • |title= Sword Buffered Kiki Skip ...ly essential that this input is held for only one frame. Use a [[Buffering|buffer]] technique to accomplish this.
    6 KB (1,110 words) - 19:26, 7 May 2021
  • | title= Hera to Swamp Sword Clip ...n can be done using only 3 sword buffers to the left. This is because each buffer will reset Link's speed to 2 pixels.
    3 KB (568 words) - 18:57, 17 May 2021
  • == Sword Buffering == ...d buffering takes advantage of the way Link is immobile while slashing his sword in order to control Link's movement in subtle ways. Because of its speed re
    4 KB (728 words) - 19:20, 18 May 2021
  • * Hold sword facing right and back into the doorway until Link is at least down to <code ...n to y-coordinate <code>8E2</code> or <code>8E3</code>. The reason we hold sword is so that we can land on both of those pixels, making this a two frame win
    15 KB (2,659 words) - 05:36, 19 May 2021
  • | Super NT (Single Buffer) '''Master Sword NMG ''(assuming 22:00 run)'''''
    1 KB (184 words) - 03:59, 13 December 2023
  • ...h was pop somaria + dash buffer, spent too much time between slashing your sword and misslotting, making a slot 8 more likely. These ones puts the misslot i # Slash sword & Hold it
    5 KB (872 words) - 13:46, 6 August 2019
  • : 2. Put out your sword, and with a certain rythm press Y 4 times (placing and popping a Somaria tw : 2. Hold your sword out
    10 KB (1,742 words) - 02:42, 26 January 2020
  • | title= Sword clip River FAWT * Move 4 pixels north (2x sword buffer up) to 9D2, B57
    1 KB (222 words) - 07:42, 11 April 2021
  • * [[Buffering|Dash Buffer Clip]] right until Link jumps the ledge. He'll splash and get put back into ...ng your preferred [[Buffering|buffer]] method (video uses a Sword Buffer), buffer {{B|v>}}. This has a few frames of leniency, so you don't have to be ultra
    2 KB (271 words) - 17:44, 7 May 2021
  • ...e Castle and go straight to the lower east room. Climb the stairs and do a sword [[Diver Down]] to clip into EG: ** [[Buffering|Buffer]] 1 frame (or 2 pixels) north. Your coordinates should now be <code>510,C5E
    13 KB (2,422 words) - 17:07, 21 May 2021
  • ...re this doesn't happen), followed by three buffers left, and then one more buffer up. You should now be on <code>E6B, F9C</code>. * After throwing, move down to the bottom wall. You can slash sword once like the video does as a timing mechanism. This automates things to wh
    6 KB (1,119 words) - 20:08, 19 May 2021
  • ...s adjacent to underworld Auto Stairs. The only thing required to clip is a Sword, but in most RTA contexts, items such as Cane of Somaria are used to both s * [[Buffering|Sword buffer]] down once. This will put you on a y-coordinate ending in <code>xx1</code>
    9 KB (1,635 words) - 17:50, 21 May 2021

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